Master Balls now can handle captured players that die prematurely, disappear, or get turned to standby mode in Training.Food, Maxim Tomatoes, Poison Mushrooms, Super Mushrooms, Super Stars, and Heart Containers can no longer collide with attacks/projectiles.Capsules can no longer spawn another capsule.White Mage’s spell window is now color coded based on player slot/team colors.White Mage will no longer crash the game if a player dies with her status effects on them.White Mage can now cast Silence, which disables a random opponent’s specials for 10 seconds.White Mage will now cast Heal instead of Cure if the owner of the AT has other teammates, which will heal their whole team.Silver Assist Trophy completely recoded.Mother Brain’s lasers are now transcendent.Helping items should no longer harm/target allied players in any situation.Back-tossed items now hit opponents in the proper direction.Item hitlag now ends when the item is picked up.Characters using alt costumes will revert to the default during screen KOs if fullscreen and quality is set to software mode to prevent lag spikes.Characters with moves that allow them to be grabbed during intangibility frames can no longer be grabbed during the move if invincible via revival or starman.Additional tweaks to turns to behave more like Super Smash Bros.It is now possible to enter turn animation during the first frame of skid so turning is not frame perfect.When using a homing attack, the homing target is now cleared when the attack initiates.Removed the artificial 5 frame dodge/spotdodge delay that kicked in after spot-dodges.Fixed a rare issue where grab released opponents would get flipped around.Characters no longer turn around if their shield breaks.When an object takes damage, its sprites are not flipped until the frame after the collision happens.Fixed a bug where certain characters could be flipped around by moves that should only reflect projectiles.Previous frame before ledge grab is no longer shown for an extra frame.Attack hitboxes are now processed if player grabs the edge on the same frame.Aerial hitboxes are now processed if player touches the ground on the same frame.Hitboxes are now processed after the current frame is rendered, making collisions more obvious and making it so that immediate pauses reflect proper impact.Hitstun gets boosted by 20% when meteors (angles 270-290) hit grounded foes and a special sound plays.Reactions for attack hitbox interactions made more consistent overall.Powershielded projectiles can now damage players after being reflected multiple times.The projectile keeps moving as normal until it actually hits the attacker. If a projectile overpowers a character hitbox, the attacker is no longer immediately hit, and the attacker’s animation will continue.Projectiles that are overpowered are now destroyed. Projectiles can now respond to receiving “damage”.Fixed bug where reflected projectiles could not hurt opponents.Fixed bug where projectiles did not clank properly.
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